Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Low preset (reviewers' CPU-isolation method), flagship GPU.
Strong GPU limit
Expected frame rate: 42–82 fps (measured range across sources).
The GPU side is lower by about 61.1%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 3 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 35–68 fps (measured range across sources).
The GPU side is lower by about 67.9%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 3 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 46–46 fps (measured range across sources).
The GPU side is lower by about 71.4%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Full data: Starfield benchmarks · how verdicts are computed.