Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Strong GPU limit
Expected frame rate: 106–106 fps (measured range across sources).
The GPU side is lower by about 33.1%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 77–77 fps (measured range across sources).
The GPU side is lower by about 51.3%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 44–44 fps (measured range across sources).
The GPU side is lower by about 72.2%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.