Ryzen 7 7800X3D + RTX 5060 in Kingdom Come: Deliverance II

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, upscaling disabled. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Gamers Nexus at its Medium CPU-isolation preset.

1080p95–95 fps · Strong GPU limit1440p63–63 fps · Strong GPU limit4K32–32 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 95–95 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~222 fps on its own
GPU RTX 5060delivers ~95 fps in this game at 1080p

The GPU side is lower by about 57.3% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~95 fps), and the gap to the faster side is (222 − 95) ÷ 222 ≈ 57.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 63–63 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~222 fps on its own
GPU RTX 5060delivers ~63 fps in this game at 1440p

The GPU side is lower by about 71.5% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~63 fps), and the gap to the faster side is (222 − 63) ÷ 222 ≈ 71.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 32–32 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~222 fps on its own
GPU RTX 5060delivers ~32 fps in this game at 4K

The GPU side is lower by about 85.7% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~32 fps), and the gap to the faster side is (222 − 32) ÷ 222 ≈ 85.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:

This pair in other games

Sources for Kingdom Come: Deliverance II

Full data: Kingdom Come: Deliverance II benchmarks · how verdicts are computed.