Ryzen 7 7800X3D + RTX 5060 in Elden Ring

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), framerate cap removed - the shipped game caps at 60 fps. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 4090, framerate cap removed.

1080p140–140 fps · Mild GPU limit1440p98–98 fps · Strong GPU limit4K56–56 fps · Strong GPU limit

1080p

Mild GPU limit

Expected frame rate: 140–140 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~188 fps on its own
GPU RTX 5060delivers ~140 fps in this game at 1080p

The GPU side is lower by about 25.4% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~140 fps), and the gap to the faster side is (188 − 140) ÷ 188 ≈ 25.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 98–98 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~188 fps on its own
GPU RTX 5060delivers ~98 fps in this game at 1440p

The GPU side is lower by about 47.8% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~98 fps), and the gap to the faster side is (188 − 98) ÷ 188 ≈ 47.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 56–56 fps (measured range across sources).

CPU Ryzen 7 7800X3Dceiling ~188 fps on its own
GPU RTX 5060delivers ~56 fps in this game at 4K

The GPU side is lower by about 70.1% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~56 fps), and the gap to the faster side is (188 − 56) ÷ 188 ≈ 70.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Elden Ring

Full data: Elden Ring benchmarks · how verdicts are computed.