Neither a measured verdict nor a direct benchmark covers every figure on this page, so the pair figures below are labelled estimates: calculated from this game's measured results (the measured CPU ceilings and GPU results on the Counter-Strike 2 benchmarks page), each with its confidence level and the measured parts it is interpolated between. Estimates are badged and styled differently from measured verdicts, and are never presented as measurements. Settings: Highest settings (TechPowerUp RTX 5090 review suite), Ryzen 7 9800X3D. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit (Very High preset).
Estimated: Mild CPU limit
Estimated frame rate: ~286–290 fps (calculated range, not a measured one).
On the estimated figures, the CPU side is lower by about 20.9% in this game at 1080p. The math, from the two figures above: the pair runs at the lower one (~290 fps), and the gap to the faster side is (366 − 290) ÷ 366 ≈ 20.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Estimate — calculated from 29 measured results in this game, not a direct measurement. Confidence: LOW. The GPU figure is anchored on RTX 3080, the measured part at the same point on our performance index. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Mild GPU limit
Estimated frame rate: ~131–290 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 27.1% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~211 fps), and the gap to the faster side is (290 − 211) ÷ 290 ≈ 27.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Estimate — calculated from 29 measured results in this game, not a direct measurement. Confidence: LOW. The GPU figure is interpolated between RTX 4070 and RX 7800 XT — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Strong GPU limit
Estimated frame rate: ~67–150 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 62.6% in this game at 4K. The math, from the two figures above: the pair runs at the lower one (~109 fps), and the gap to the faster side is (290 − 109) ÷ 290 ≈ 62.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 29 measured results in this game, not a direct measurement. Confidence: LOW. The GPU figure is interpolated between RX 6900 XT, RTX 4070, RX 7800 XT — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
GPUs measured in this game at 1440p that clear this CPU:
The pairing figure these options are compared against is the estimate in the card above; every option listed is a measured part.
Full data: Counter-Strike 2 benchmarks · how verdicts are computed.