Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), Ryzen 7 9800X3D. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit (Very High preset).
Strong CPU limit
Expected frame rate: 290–290 fps (measured range across sources).
The CPU side is lower by about 60.1% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~290 fps), and the gap to the faster side is (726 − 290) ÷ 726 ≈ 60.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong CPU limit
Expected frame rate: 290–290 fps (measured range across sources).
The CPU side is lower by about 49.9% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~290 fps), and the gap to the faster side is (579 − 290) ÷ 579 ≈ 49.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild CPU limit
Expected frame rate: 290–290 fps (measured range across sources).
The CPU side is lower by about 16.6% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~290 fps), and the gap to the faster side is (348 − 290) ÷ 348 ≈ 16.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No CPU measured in this game fully clears this GPU - the strongest measured option:
Full data: Counter-Strike 2 benchmarks · how verdicts are computed.