Ryzen 5 5600X + Arc A770 in Counter-Strike 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), Ryzen 7 9800X3D. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit (Very High preset).

1080p146–146 fps · Strong GPU limit1440p104–104 fps · Strong GPU limit4K56–56 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 146–146 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~290 fps on its own
GPU Arc A770delivers ~146 fps in this game at 1080p

The GPU side is lower by about 49.7% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~146 fps), and the gap to the faster side is (290 − 146) ÷ 290 ≈ 49.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 104–104 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~290 fps on its own
GPU Arc A770delivers ~104 fps in this game at 1440p

The GPU side is lower by about 64.3% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~104 fps), and the gap to the faster side is (290 − 104) ÷ 290 ≈ 64.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 56–56 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~290 fps on its own
GPU Arc A770delivers ~56 fps in this game at 4K

The GPU side is lower by about 80.7% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~56 fps), and the gap to the faster side is (290 − 56) ÷ 290 ≈ 80.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Counter-Strike 2

Full data: Counter-Strike 2 benchmarks · how verdicts are computed.