Core Ultra 7 265K + RTX 5070 Ti in Alan Wake 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max settings, no ray tracing, no upscaling. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.

1080p126–126 fps · Mild GPU limit1440p93–93 fps · Strong GPU limit4K53–53 fps · Strong GPU limit

1080p

Mild GPU limit

Expected frame rate: 126–126 fps (measured range across sources).

CPU Core Ultra 7 265Kceiling ~178 fps on its own
GPU RTX 5070 Tidelivers ~126 fps in this game at 1080p

The GPU side is lower by about 29.6% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~126 fps), and the gap to the faster side is (178 − 126) ÷ 178 ≈ 29.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 93–93 fps (measured range across sources).

CPU Core Ultra 7 265Kceiling ~178 fps on its own
GPU RTX 5070 Tidelivers ~93 fps in this game at 1440p

The GPU side is lower by about 47.8% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~93 fps), and the gap to the faster side is (178 − 93) ÷ 178 ≈ 47.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 53–53 fps (measured range across sources).

CPU Core Ultra 7 265Kceiling ~178 fps on its own
GPU RTX 5070 Tidelivers ~53 fps in this game at 4K

The GPU side is lower by about 70.1% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~53 fps), and the gap to the faster side is (178 − 53) ÷ 178 ≈ 70.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:

This pair in other games

Sources for Alan Wake 2

Full data: Alan Wake 2 benchmarks · how verdicts are computed.