We Were Here official artwork Not yet measured

We Were Here — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Total Mayhem Games · Released: Feb 3, 2017 · Genres: Action, Adventure, Indie, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — We Were Here

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OSWindows 10 64 bitWindows 11 64 bit
ProcessorIntel Core i5 4000 series or equivalentIntel Core i5-4460
Memory8 GB RAM8 GB RAM
GraphicsNvidia GTX 1060 6GB or equivalent, integrated graphics not supportedNvidia GTX 1660TI or equivalent, integrated graphics not supported
DirectXVersion 11Version 11
NetworkBroadband Internet connectionBroadband Internet connection
Storage4 GB available space4 GB available space
Additional NotesA working PC-compatible microphoneA working PC-compatible microphone

Hardware demand level

High — estimated from the graphics card named in the recommended requirements above (GTX 1660 Ti). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for We Were Here.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.