Wargame: Red Dragon official artwork Not yet measured

Wargame: Red Dragon — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Eugen Systems · Released: Apr 17, 2014 · Genres: Indie, Simulation, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Wargame: Red Dragon

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)
OS *WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7,8,10,11
ProcessorAMD/INTEL DUAL-CORE 2.5 GHZ
Memory2048 MB RAM
Graphics256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
NetworkBroadband Internet connection
Storage20 GB available space
Sound CardDIRECTX 9 COMPATIBLE
Additional NotesINTERNET CONNECTION REQUIRED FOR ONLINE GAMING

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Wargame: Red Dragon.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.