Vampyr official artwork Not yet measured

Vampyr — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: DONTNOD Entertainment · Publisher: Focus Entertainment · Released: Jun 4, 2018 · Genres: Action, RPG
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Vampyr

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Windows 7/8/10 (64 bits)Windows 7/8/10 (64 bits)
ProcessorIntel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
Memory8 GB RAM16 GB RAM
Graphics2 GB, GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / Radeon R7 3704 GB, GeForce GeForce GTX 970 / GTX 1060 / Radeon R9 390
Storage20 GB available space20 GB available space

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 970). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Vampyr.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.