Universe Sandbox official artwork Not yet measured

Universe Sandbox — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Giant Army · Released: Aug 24, 2015 · Genres: Casual, Indie, Simulation, Early Access
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — Universe Sandbox

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OSWindows 10 21H1+ (64-bit, x86)Windows 11
Processor1.6 GHz dual-core3.6 GHz quad-core
Memory4 GB RAM8 GB RAM
Graphics4 GB Video Memory†, Shader Model 6.08+ GB Video Memory
DirectXVersion 12Version 12
Storage4 GB available space—
Additional Notes† Laptops or other computers that use integrated graphics (rather than separate graphics hardware) require DirectX 12 Feature Level 12_2 or higher and may see issues with Universe Sandbox even if they meet the video memory requirement. Discrete video hardware is recommended.—

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Universe Sandbox.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.