Ultrakill official artwork Not yet measured

Ultrakill — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Arsi "Hakita" Patala · Publisher: New Blood Interactive · Released: Sep 3, 2020 · Genres: Action, Indie, Early Access
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Ultrakill

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OSWindows 10Windows 11
Processor2.4 GHz Dual Core Processor Or Higher3.1 GHz Quad Core Processor Or Higher
Memory4 GB RAM8 GB RAM
GraphicsGeForce GTX 560 Or EquivalentGeforce GTX 970 Or Equivalent
DirectXVersion 11Version 12
Storage3 GB available space3 GB available space
Sound CardNo vocal interface detected.Yet I must scream.

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 970). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Ultrakill.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.