Transport Fever 2 official artwork Not yet measured

Transport Fever 2 — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Urban Games · Publisher: Good Shepherd Entertainment · Released: Dec 11, 2019 · Genres: Casual, Indie, Simulation, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Transport Fever 2

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Windows 7, 8 or 10 (64-bit)Windows 7, 8 or 10 (64-bit)
ProcessorIntel i5-2300 or AMD FX-6300Intel i7-4770k or AMD Ryzen 5 1600
Memory8 GB RAM16 GB RAM
GraphicsNVIDIA GeForce GTX 560 or AMD Radeon HD 7850, 2 GB VRAMNVIDIA GeForce GTX 1060 or AMD Radeon RX 580, 4 GB VRAM

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Transport Fever 2.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.