Titanfall 2 official artwork Not yet measured

Titanfall 2 — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Respawn Entertainment · Publisher: Electronic Arts · Released: Jun 18, 2020 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Titanfall 2

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Win 7/8/8.1/10 64bitWin 7/8/8.1/10 64bit
ProcessorIntel Core i3-6300t or equivalent [4 or more hardware threads]Intel Core i5-6600 or equivalent
Memory8 GB RAM16 GB RAM
GraphicsNVIDIA Geforce GTX 660 2GB or AMD Radeon HD 7850 2GBNVIDIA Geforce GTX 1060 6GB or AMD Radeon RX 480 8GB
DirectXVersion 11Version 11
Storage45 GB available space45 GB available space

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Titanfall 2.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.