Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Expansive Worlds · Publisher: Avalanche Studios · Released: Feb 16, 2017 · Genres: Adventure, Simulation, Sports
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| Notes | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| OS * | 64bit OS - Windows 7 | — |
| Processor | Intel i3-4170 | Intel i7 quad-core |
| Memory | 4 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GTX 660 / ATI HD7870 - 1GB VRAM | NVidia GTX 760 / R9 270x - 4GB VRAM |
| Storage | 140 GB available space | 140 GB available space |
| OS | — | 64bit OS - Windows 10 |
Low — estimated from the graphics card named in the recommended requirements above (GTX 760). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for theHunter: Call of the Wild.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.