theHunter: Call of the Wild official artwork Not yet measured

theHunter: Call of the Wild — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Expansive Worlds · Publisher: Avalanche Studios · Released: Feb 16, 2017 · Genres: Adventure, Simulation, Sports
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — theHunter: Call of the Wild

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *64bit OS - Windows 7—
ProcessorIntel i3-4170Intel i7 quad-core
Memory4 GB RAM8 GB RAM
GraphicsNVIDIA GTX 660 / ATI HD7870 - 1GB VRAMNVidia GTX 760 / R9 270x - 4GB VRAM
Storage140 GB available space140 GB available space
OS—64bit OS - Windows 10

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 760). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for theHunter: Call of the Wild.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.