Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Galactic Cafe · Publisher: Galactic Cafe, Klei Publishing · Released: Oct 17, 2013 · Genres: Adventure, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) |
|---|---|
| OS * | Windows XP/Vista/7/8 |
| Processor | 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher) |
| Memory | 2 GB RAM |
| Graphics | Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card). |
| Storage | 3 GB available space |
| Sound Card | DirectX 9.0c compatible |
Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for The Stanley Parable.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.