The Forest official artwork Not yet measured

The Forest — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Endnight Games Ltd · Released: Apr 30, 2018 · Genres: Action, Adventure, Indie, Simulation
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — The Forest

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7Windows 7
ProcessorIntel Dual-Core 2.4 GHzQuad Core Processor
Memory4 GB RAM4 GB RAM
GraphicsNVIDIA GeForce 8800GTNVIDIA GeForce GTX 560
DirectXVersion 9.0Version 9.0
Storage5 GB available space5 GB available space
Sound CardDirectX®-compatibleDirectX®-compatible
VR SupportSteamVR or Oculus PC—
Additional Notes32bit windows users need to ensure they have at least 4gb of ram usable on their system.—

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for The Forest.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.