The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009) official artwork Not yet measured

The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009) — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Bethesda Game Studios® · Publisher: Bethesda Softworks · Released: Jun 16, 2009
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009)

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)
OS *Windows XP, Windows 2000, Windows XP 64-Bit
Processor2 Ghz Intel Pentium 4 or equivalent
Memory512 MB
Graphics128 MB Direct3D compatible video card and DirectX 9.0 compatible driver
DirectX®DirectX 9.0c
Hard Drive4.6 GB
SoundDirectX 8.1 compatible

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009).

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.