The Binding of Isaac: Rebirth official artwork Not yet measured

The Binding of Isaac: Rebirth — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Nicalis, Inc., Edmund McMillen · Publisher: Nicalis, Inc. · Released: Nov 4, 2014 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — The Binding of Isaac: Rebirth

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OSXP—
ProcessorCore 2 Duo2.4 GHz Quad Core 2.0 (or higher)
Memory2 GB RAM8 GB RAM
GraphicsDiscreet video cardIntel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
Storage449 MB available space449 MB available space
Sound CardYesYes
OS *—Windows 8 / 7 / Vista / XP

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for The Binding of Isaac: Rebirth.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.