Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Low preset (reviewers' CPU-isolation method), flagship GPU.
Mild GPU limit
Expected frame rate: 109–109 fps (measured range across sources).
The GPU side is lower by about 19.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 90–90 fps (measured range across sources).
The GPU side is lower by about 33.6%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 60–60 fps (measured range across sources).
The GPU side is lower by about 55.5%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Full data: Starfield benchmarks · how verdicts are computed.