Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Low preset (reviewers' CPU-isolation method), flagship GPU.
Strong GPU limit
Expected frame rate: 54–94 fps (measured range across sources).
The GPU side is lower by about 49.0%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: LOW — based on 4 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 45–79 fps (measured range across sources).
The GPU side is lower by about 57.3%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: HIGH — based on 4 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 33–54 fps (measured range across sources).
The GPU side is lower by about 69.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: HIGH — based on 4 source measurements for these two parts.
Full data: Starfield benchmarks · how verdicts are computed.