Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Low preset (reviewers' CPU-isolation method), flagship GPU.
Mild CPU limit
Expected frame rate: 54–75 fps (measured range across sources).
The CPU side is lower by about 17.1%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: LOW — based on 3 source measurements for these two parts.
Balanced pairing
Expected frame rate: 54–62 fps (measured range across sources).
The two measured ceilings sit within 3.7% of each other — neither part wastes much of the other.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: LOW — based on 3 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 39–39 fps (measured range across sources).
The GPU side is lower by about 39.0%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: LOW — based on 3 source measurements for these two parts.
Full data: Starfield benchmarks · how verdicts are computed.