Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Low preset (reviewers' CPU-isolation method), flagship GPU.
Strong GPU limit
Expected frame rate: 74–74 fps (measured range across sources).
The GPU side is lower by about 36.9% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~74 fps), and the gap to the faster side is (118 − 74) ÷ 118 ≈ 36.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 58–58 fps (measured range across sources).
The GPU side is lower by about 50.4% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~58 fps), and the gap to the faster side is (118 − 58) ÷ 118 ≈ 50.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 37–37 fps (measured range across sources).
The GPU side is lower by about 68.9% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~37 fps), and the gap to the faster side is (118 − 37) ÷ 118 ≈ 68.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Starfield benchmarks · how verdicts are computed.