Ryzen 7 9850X3D + RTX 5060 Ti 16GB in S.T.A.L.K.E.R. 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Epic preset, render scale 100% (native, no upscaling). CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.

1080p69–69 fps · Mild GPU limit1440p50–50 fps · Strong GPU limit4K28–28 fps · Strong GPU limit

1080p

Mild GPU limit

Expected frame rate: 69–69 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~103 fps on its own
GPU RTX 5060 Ti 16GBdelivers ~69 fps in this game at 1080p

The GPU side is lower by about 33.0% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~69 fps), and the gap to the faster side is (103 − 69) ÷ 103 ≈ 33.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 50–50 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~103 fps on its own
GPU RTX 5060 Ti 16GBdelivers ~50 fps in this game at 1440p

The GPU side is lower by about 51.9% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~50 fps), and the gap to the faster side is (103 − 50) ÷ 103 ≈ 51.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 28–28 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~103 fps on its own
GPU RTX 5060 Ti 16GBdelivers ~28 fps in this game at 4K

The GPU side is lower by about 73.0% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~28 fps), and the gap to the faster side is (103 − 28) ÷ 103 ≈ 73.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for S.T.A.L.K.E.R. 2

Full data: S.T.A.L.K.E.R. 2 benchmarks · how verdicts are computed.