Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Epic preset, render scale 100% (native, no upscaling). CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Mild GPU limit
Expected frame rate: 70–70 fps (measured range across sources).
The GPU side is lower by about 30.2% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~70 fps), and the gap to the faster side is (101 − 70) ÷ 101 ≈ 30.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 49–49 fps (measured range across sources).
The GPU side is lower by about 51.0% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~49 fps), and the gap to the faster side is (101 − 49) ÷ 101 ≈ 51.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 7–7 fps (measured range across sources).
The GPU side is lower by about 92.7% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~7 fps), and the gap to the faster side is (101 − 7) ÷ 101 ≈ 92.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: S.T.A.L.K.E.R. 2 benchmarks · how verdicts are computed.