Ryzen 5 9600X + RTX 5070 in S.T.A.L.K.E.R. 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Epic preset, render scale 100% (native, no upscaling). CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.

1080p78–78 fps · Balanced pairing1440p67–67 fps · Balanced pairing4K40–40 fps · Strong GPU limit

1080p

Balanced pairing

Expected frame rate: 78–78 fps (measured range across sources).

CPU Ryzen 5 9600Xceiling ~78 fps on its own
GPU RTX 5070delivers ~89 fps in this game at 1080p

The CPU ceiling and the GPU's delivered rate sit within 12.2% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Balanced pairing

Expected frame rate: 67–67 fps (measured range across sources).

CPU Ryzen 5 9600Xceiling ~78 fps on its own
GPU RTX 5070delivers ~67 fps in this game at 1440p

The CPU ceiling and the GPU's delivered rate sit within 14.8% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 40–40 fps (measured range across sources).

CPU Ryzen 5 9600Xceiling ~78 fps on its own
GPU RTX 5070delivers ~40 fps in this game at 4K

The GPU side is lower by about 49.5% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~40 fps), and the gap to the faster side is (78 − 40) ÷ 78 ≈ 49.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

This pair in other games

Sources for S.T.A.L.K.E.R. 2

Full data: S.T.A.L.K.E.R. 2 benchmarks · how verdicts are computed.