Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Maxis™ · Publisher: Electronic Arts · Released: Dec 19, 2008 · Genres: Action, Adventure, Casual, RPG, Simulation, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) |
|---|---|
| Supported OS | Microsoft Windows® XP with Service Pack 1 and Vista |
| Processor | 2.0 GHz Intel Pentium® 4 or equivalent |
| Memory | 512 MB RAM (768 MB RAM for Vista) |
| Graphics | 128 MB Video Card, with support for Pixel Shader 2.0 |
| DirectX® | The latest version of DirectX 9.0c or higher |
| Hard Drive | At least 4 GB of hard drive space, with at least 1 GB additional space for creations |
| Notes | 768 MB RAM |
Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Spore.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.