Ryzen 9 9950X3D + RTX 5060 in Marvel's Spider-Man 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.

1080p82–82 fps · Strong GPU limit1440p52–52 fps · Strong GPU limit4K21–21 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 82–82 fps (measured range across sources).

CPU Ryzen 9 9950X3Dceiling ~176 fps on its own
GPU RTX 5060delivers ~82 fps in this game at 1080p

The GPU side is lower by about 53.6% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~82 fps), and the gap to the faster side is (176 − 82) ÷ 176 ≈ 53.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 52–52 fps (measured range across sources).

CPU Ryzen 9 9950X3Dceiling ~176 fps on its own
GPU RTX 5060delivers ~52 fps in this game at 1440p

The GPU side is lower by about 70.5% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~52 fps), and the gap to the faster side is (176 − 52) ÷ 176 ≈ 70.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 21–21 fps (measured range across sources).

CPU Ryzen 9 9950X3Dceiling ~176 fps on its own
GPU RTX 5060delivers ~21 fps in this game at 4K

The GPU side is lower by about 87.9% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~21 fps), and the gap to the faster side is (176 − 21) ÷ 176 ≈ 87.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Marvel's Spider-Man 2

Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.