Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Strong GPU limit
Expected frame rate: 50–50 fps (measured range across sources).
The GPU side is lower by about 68.1%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 34–34 fps (measured range across sources).
The GPU side is lower by about 78.4%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 17–17 fps (measured range across sources).
The GPU side is lower by about 88.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.