Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Balanced pairing
Expected frame rate: 202–202 fps (measured range across sources).
The two measured ceilings sit within 8.4% of each other — neither part wastes much of the other.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild GPU limit
Expected frame rate: 163–163 fps (measured range across sources).
The GPU side is lower by about 25.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 98–98 fps (measured range across sources).
The GPU side is lower by about 55.7%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.