Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Mild CPU limit
Expected frame rate: 160–160 fps (measured range across sources).
The CPU side is lower by about 29.0%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild CPU limit
Expected frame rate: 160–160 fps (measured range across sources).
The CPU side is lower by about 16.6%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild GPU limit
Expected frame rate: 124–124 fps (measured range across sources).
The GPU side is lower by about 22.5%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
CPUs measured in this game that clear this GPU:
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.