Ryzen 5 5600X + RX 6800 in Marvel's Spider-Man 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.

1080p86–86 fps · Strong GPU limit1440p63–63 fps · Strong GPU limit4K36–36 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 86–86 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6800delivers ~86 fps in this game at 1080p

The GPU side is lower by about 36.4% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~86 fps), and the gap to the faster side is (135 − 86) ÷ 135 ≈ 36.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 63–63 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6800delivers ~63 fps in this game at 1440p

The GPU side is lower by about 53.2% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~63 fps), and the gap to the faster side is (135 − 63) ÷ 135 ≈ 53.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 36–36 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6800delivers ~36 fps in this game at 4K

The GPU side is lower by about 73.3% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~36 fps), and the gap to the faster side is (135 − 36) ÷ 135 ≈ 73.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Marvel's Spider-Man 2

Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.