Ryzen 5 5600X + RX 6700 XT in Marvel's Spider-Man 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.

1080p69–69 fps · Strong GPU limit1440p50–50 fps · Strong GPU limit4K28–28 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 69–69 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6700 XTdelivers ~69 fps in this game at 1080p

The GPU side is lower by about 49.0% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~69 fps), and the gap to the faster side is (135 − 69) ÷ 135 ≈ 49.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 50–50 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6700 XTdelivers ~50 fps in this game at 1440p

The GPU side is lower by about 63.0% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~50 fps), and the gap to the faster side is (135 − 50) ÷ 135 ≈ 63.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 28–28 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RX 6700 XTdelivers ~28 fps in this game at 4K

The GPU side is lower by about 79.4% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~28 fps), and the gap to the faster side is (135 − 28) ÷ 135 ≈ 79.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Marvel's Spider-Man 2

Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.