Ryzen 5 5600X + RTX 5080 in Marvel's Spider-Man 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.

1080p135–135 fps · Mild CPU limit1440p135–135 fps · Balanced pairing4K82–82 fps · Strong GPU limit

1080p

Mild CPU limit

Expected frame rate: 135–135 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RTX 5080delivers ~181 fps in this game at 1080p

The CPU side is lower by about 25.5% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~135 fps), and the gap to the faster side is (181 − 135) ÷ 181 ≈ 25.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Balanced pairing

Expected frame rate: 135–135 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RTX 5080delivers ~139 fps in this game at 1440p

The CPU ceiling and the GPU's delivered rate sit within 3.1% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 82–82 fps (measured range across sources).

CPU Ryzen 5 5600Xceiling ~135 fps on its own
GPU RTX 5080delivers ~82 fps in this game at 4K

The GPU side is lower by about 39.6% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~82 fps), and the gap to the faster side is (135 − 82) ÷ 135 ≈ 39.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

This pair in other games

Sources for Marvel's Spider-Man 2

Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.