Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.
Strong GPU limit
Expected frame rate: 88–88 fps (measured range across sources).
The GPU side is lower by about 34.9% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~88 fps), and the gap to the faster side is (135 − 88) ÷ 135 ≈ 34.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 59–59 fps (measured range across sources).
The GPU side is lower by about 56.3% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~59 fps), and the gap to the faster side is (135 − 59) ÷ 135 ≈ 56.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 30–30 fps (measured range across sources).
The GPU side is lower by about 77.9% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~30 fps), and the gap to the faster side is (135 − 30) ÷ 135 ≈ 77.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.