Neither a measured verdict nor a direct benchmark covers every figure on this page, so the pair figures below are labelled estimates: calculated from this game's measured results (the measured CPU ceilings and GPU results on the Marvel's Spider-Man 2 benchmarks page), each with its confidence level and the measured parts it is interpolated between. Estimates are badged and styled differently from measured verdicts, and are never presented as measurements. Settings: Max preset, no ray tracing, upscaling off. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit at its Medium CPU-isolation preset.
Estimated: Strong GPU limit
Estimated frame rate: ~68–68 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 54.8% in this game at 1080p. The math, from the two figures above: the pair runs at the lower one (~68 fps), and the gap to the faster side is (151 − 68) ÷ 151 ≈ 54.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 13 measured results in this game, not a direct measurement. Confidence: MEDIUM. The CPU figure is interpolated between Ryzen 5 5600X and Ryzen 7 7800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Strong GPU limit
Estimated frame rate: ~48–48 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 68.6% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~48 fps), and the gap to the faster side is (151 − 48) ÷ 151 ≈ 68.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Estimate — calculated from 13 measured results in this game, not a direct measurement. Confidence: MEDIUM. The CPU figure is interpolated between Ryzen 5 5600X and Ryzen 7 7800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Strong GPU limit
Estimated frame rate: ~25–25 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 83.3% in this game at 4K. The math, from the two figures above: the pair runs at the lower one (~25 fps), and the gap to the faster side is (151 − 25) ÷ 151 ≈ 83.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Estimate — calculated from 13 measured results in this game, not a direct measurement. Confidence: MEDIUM. The CPU figure is interpolated between Ryzen 5 5600X and Ryzen 7 7800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
GPUs measured in this game at 1440p that clear this CPU:
The pairing figure these options are compared against is the estimate in the card above; every option listed is a measured part.
Full data: Marvel's Spider-Man 2 benchmarks · how verdicts are computed.