Smite official artwork Not yet measured

Smite — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Titan Forge Games · Publisher: Hi-Rez Studios · Released: Sep 8, 2015 · Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Strategy, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Smite

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7 64-bit or newerWindows 8/10 64-bit (latest Service Pack)
ProcessorCore 2 Duo 2.4 GHz or Athlon X2 2.7 GHzIntel Core i5 or AMD Phenom II X3, 2.8 GHz
Memory4 GB RAM6 GB RAM
GraphicsNvidia GeForce 8800 GTNvidia GeForce GTX 660 or ATI Radeon HD 7950
Storage30 GB available space30 GB available space
Sound CardDirectX compatible sound cardDirectX compatible sound card
Network—Broadband Internet connection

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 660). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Smite.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.