Skul: The Hero Slayer official artwork Not yet measured

Skul: The Hero Slayer — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: SOUTHPAW GAMES · Publisher: NEOWIZ · Released: Jan 20, 2021 · Genres: Action, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Skul: The Hero Slayer

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7+Windows 7+
ProcessorDual core from Intel or AMD at 2.8 GHzDual core from Intel or AMD at 2.8 GHz
Memory4 GB RAM8 GB RAM
GraphicsNvidia 450 GTS / Radeon HD 5750 or betterNvidia GTX 460 / Radeon HD 7800 or better
DirectXVersion 11Version 12
Storage1 GB available space2 GB available space
Additional NotesDirectX 9.1+ or OpenGL 3.2+DirectX 9.1+ or OpenGL 3.2+

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 460). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Skul: The Hero Slayer.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.