Sid Meier's Civilization V official artwork Not yet measured

Sid Meier's Civilization V — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Firaxis Games, Aspyr (Mac), Aspyr (Linux) · Publisher: 2K, Aspyr (Mac), Aspyr (Linux) · Released: Sep 21, 2010 · Genres: Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Sid Meier's Civilization V

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows® Vista SP2/ Windows® 7Windows® Vista SP2/ Windows® 7
ProcessorIntel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz1.8 GHz Quad Core CPU
Memory2GB RAM4 GB RAM
Graphics256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
DirectX®DirectX® version 9.0cDirectX® version 11
Hard Drive8 GB Free8 GB Free
SoundDirectX 9.0c-compatible sound cardDirectX 9.0c-compatible sound card
NoteOptimized for the touch-screen Ultrabook™ deviceOptimized for the touch-screen Ultrabook™ device

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Sid Meier's Civilization V.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.