Serious Sam II official artwork Not yet measured

Serious Sam II — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Croteam · Publisher: Devolver Digital · Released: Jan 31, 2012 · Genres: Action, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Serious Sam II

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows XPWindows XP
Processor1.5 GHz Athlon XP or Pentium M or 2 Ghz Pentium 42 GHz Athlon64, or 3 GHz Pentium 4
Memory256 MB RAM1 GB RAM
GraphicsDirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 DeltaChrome or XGI Volari)DirectX 9.0 high-end 3D accelerator (nVidia GeForce6 6800 and 7800 series, ATI Radeon X800 and X850 series)
DirectX®8.09.0
Hard Drive3 GB HD space3 GB HD space
SoundAny DirectSound compatible sound board: DirectSound3D with EAX 2.0+ sound board (Creative SoundBlaster Audigy series, nVidia SoundStorm)

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Serious Sam II.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.