Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Ninja Kiwi · Released: Oct 16, 2017 · Genres: Action, RPG, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Windows 7 (32 & 64bit) | — |
| Processor | 2GHz or better | 2.5GHz or better |
| Memory | 1024 MB RAM | 1024 MB RAM |
| Graphics | OpenGL 2.0 compatible, ATI, Nvidia or Intel HD | OpenGL 2.0 compatible, ATI, Nvidia or Intel HD |
| Storage | 512 MB available space | 512 MB available space |
| Sound Card | Windows compatible sound card | Windows compatible sound card |
| OS | — | Windows 10 (32 & 64bit) |
Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for SAS: Zombie Assault 4.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.