S.K.I.L.L. - Special Force 2 (Shooter) official artwork Not yet measured

S.K.I.L.L. - Special Force 2 (Shooter) — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Dragonfly GF Co., LTD · Released: May 19, 2015 · Genres: Action, Adventure, Free To Play, Sports, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — S.K.I.L.L. - Special Force 2 (Shooter)

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows XPWindows XP, Vista, 7
ProcessorP4 3,0 GHz or comparableCore2 Duo E6600 or comparable
Memory1 GB RAM2 GB RAM
GraphicsGeforce 6600 or comparableGeforce 8600 GT or comparable
DirectXVersion 9.0cVersion 9.0c
NetworkBroadband Internet connectionBroadband Internet connection
Storage4 GB available space4 GB available space

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (an older GeForce card). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for S.K.I.L.L. - Special Force 2 (Shooter).

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.