Rise of the Tomb Raider official artwork Not yet measured

Rise of the Tomb Raider — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Crystal Dynamics, Eidos-Montréal, Feral Interactive (Mac), Feral Interactive (Linux), Nixxes · Publisher: Crystal Dynamics, Feral Interactive (Mac), Feral Interactive (Linux) · Released: Feb 9, 2016 · Genres: Action, Adventure
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Rise of the Tomb Raider

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7 64bit—
ProcessorIntel Core i3-2100 or AMD equivalentIntel Core i7-3770K
Memory6 GB RAM8 GB RAM
GraphicsNVIDIA GTX 650 2GB or AMD HD7770 2GBNVIDIA GTX 980Ti 2560x1440 or NVIDIA GTX 970 1920x1080
DirectXVersion 11Version 11
Storage25 GB available space25 GB available space
VR SupportSteamVR—
OS—Windows 10 64 bit

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 970). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Rise of the Tomb Raider.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.