Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Capcom · Released: Feb 27, 2014 · Genres: Action, Adventure
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS | Windows® 10 | Windows® 10 |
| Processor | Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better | Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better |
| Memory | 2 GB RAM | 4 GB RAM |
| Graphics | NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better | NVIDIA® GeForce® GTX 560 or better |
| DirectX | Version 9.0c | Version 9.0c |
| Storage | 15 GB available space | 15 GB available space |
| Sound Card | Standard audio device | — |
Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Resident Evil 4 (2005).
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.