Resident Evil 4 (2005) official artwork Not yet measured

Resident Evil 4 (2005) — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Capcom · Released: Feb 27, 2014 · Genres: Action, Adventure
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Resident Evil 4 (2005)

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OSWindows® 10Windows® 10
ProcessorIntel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or betterIntel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
Memory2 GB RAM4 GB RAM
GraphicsNVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or betterNVIDIA® GeForce® GTX 560 or better
DirectXVersion 9.0cVersion 9.0c
Storage15 GB available space15 GB available space
Sound CardStandard audio device—

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Resident Evil 4 (2005).

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.