Psychonauts
Not yet measured

Psychonauts — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Double Fine Productions · Released: Oct 11, 2006 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Psychonauts

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 98 SE/2000/XPWindows 2000/XP
Processor1.0 GHz Pentium(R) III and AMD Athlon(tm)2.0 GHz Pentium(R) IV and AMD Athlon(tm)
Memory256 MB of RAM512 MB of RAM
Graphics64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or higher (except GeForce 4 MX and Go series), 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher
DirectX®version 9.0 or higher (included with game)version 9.0 or higher (included with game)
Hard Drive3.75 GB minimum hard drive space6.0 GB minimum hard drive space
SoundDirectX® 9.0 or higher compatible sound cardDirectX® 9.0 or higher and Sound Blaster Audigy 2 series sound card
ControlsWindows-compatible keyboard and mouseGame Pad (optional)

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Psychonauts.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.