Pillars of Eternity official artwork Not yet measured

Pillars of Eternity — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Obsidian Entertainment · Publisher: Xbox Game Studios · Released: Mar 26, 2015 · Genres: RPG
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Pillars of Eternity

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows Vista 64-bit or newerWindows Vista 64-bit or newer
ProcessorIntel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory4 GB RAM8 GB RAM
GraphicsATI Radeon HD 4850 or NVIDIA GeForce 9600 GTRadeon HD 7700 or NVIDIA GeForce GTX 570
Storage14 GB available space14 GB available space
Sound CardDirectX Compatible Sound CardDirectX Compatible Sound Card

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Pillars of Eternity.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.