Orcs Must Die! 2 official artwork Not yet measured

Orcs Must Die! 2 — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Robot Entertainment · Released: Jul 30, 2012 · Genres: Action, Adventure, Indie, RPG, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Orcs Must Die! 2

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows XP, Windows Vista, Windows 7—
Processor2GHz Dual Core—
Memory2 GB RAM—
GraphicsNVIDIA GeForce 6800 or ATI Radeon x1950 or better with 256MB VRAM—
DirectX®9.0c—
Hard Drive9 GB HD space—
AdditionalBroadband Internet connection recommended for co-op play.Broadband Internet connection recommended for co-op play.
Other Requirements—Broadband Internet connection

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (an older GeForce card). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Orcs Must Die! 2.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.