Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Robot Entertainment · Released: Jul 30, 2012 · Genres: Action, Adventure, Indie, RPG, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Windows XP, Windows Vista, Windows 7 | — |
| Processor | 2GHz Dual Core | — |
| Memory | 2 GB RAM | — |
| Graphics | NVIDIA GeForce 6800 or ATI Radeon x1950 or better with 256MB VRAM | — |
| DirectX® | 9.0c | — |
| Hard Drive | 9 GB HD space | — |
| Additional | Broadband Internet connection recommended for co-op play. | Broadband Internet connection recommended for co-op play. |
| Other Requirements | — | Broadband Internet connection |
Low — estimated from the graphics card named in the minimum requirements above (an older GeForce card). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Orcs Must Die! 2.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.