Monaco: What's Yours Is Mine official artwork Not yet measured

Monaco: What's Yours Is Mine — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Pocketwatch Games · Publisher: Balor Games · Released: Apr 24, 2013 · Genres: Action, Adventure, Casual, Indie, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — Monaco: What's Yours Is Mine

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows XP or laterWindows XP or later
Processor1.2GHz processor1.4GHz processor
GraphicsGraphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)Graphics Card that supports Pixel Shader 3.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
DirectX®9.09.0
Hard Drive500 MB HD space500 MB HD space

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Monaco: What's Yours Is Mine.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.