METRO Last Light Redux official artwork Not yet measured

METRO Last Light Redux — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: 4A Games · Publisher: Deep Silver · Released: Aug 25, 2014 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — METRO Last Light Redux

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OSWindows 10 or Windows 11 (64-bit)Windows 10 or Windows 11 (64-bit)
ProcessorIntel Core i5-4690, AMD Ryzen 3 1200, or betterIntel Core i5-8600, AMD Ryzen 5 3600, or better
Memory4 GB RAM8 GB RAM
GraphicsNvidia GTX 750 Ti 2 GB, AMD Radeon R7 260X 2 GB, or betterNvidia GTX 1660 6 GB, AMD Radeon RX 590 8 GB, or better
DirectXVersion 11Version 11
Storage20 GB available space20 GB available space

Hardware demand level

High — estimated from the graphics card named in the recommended requirements above (GTX 1660). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for METRO Last Light Redux.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.